Sunday, August 29, 2010

Final Product



This is my final work.

http://www.filefront.com/17245115/Z3329923.rar

This is a link to the files used to make the video. I do not know how to upload to the Google 3d Warehouse so the sketchup object is included in the rar file.

Friday, August 27, 2010

Crysis- Machinima Techniques and Modes of Documentary



This is a quick clip to show how I have created a sketchup model that is a lift with holes in the side to give a 360 view in a contained area.
With this lift, I plan to be able to show an explosion from all views and will follow a documentary style of part observational and part reflexive, as I myself do not know what exactly will happen during the explosions but am also witnessing first-hand. I believe this style is useful because it is adventurous and engaging; the first person perspective also simulates an audience's view. The final video will hopefully focus on a large range of simulations using different variables (ie. small object blown up using different explosives, medium and large the same) and transporting them in different parts of the environment too.

Sunday, August 22, 2010

Sketchup and Blowing up

Hypothesis: The explosions are to be contained within a train station infrastructure. By placing several houses at differing locations, the intent is to capture the explosions of buildings and see how they interact with the landscape. There will be a control and the test will be repeated several times under different scenarios.







Basic explosives tests; prototype for porosity experiment. I have created ramps but am playing around with ideas in sketchup.

Monday, August 16, 2010

Crysis Level



This is my level which I have came up with using the benv 2423 objects. I just played around with the settings to make my "train station" level. The texture/layer paint on the ground is alien with snow and ice grass.

Monday, August 9, 2010

WEEK ONE


Day One

This was my first time using crysis and sandbox and I was messing around with the settings. This is what I came up with during the workshop but I forgot to save it onto D: drive or bring a storage device. Very basic; testing terrain, different brush patterns and shapes to create a level for use.